

To get an overview of all the improvements in this release, read on.įirst shipped as a Preview in 2018.1, the High Definition Render Pipeline (HDRP) prioritizes high-definition visuals targeting primarily high-end platforms, such as PC and consoles. The Vector Graphics importer makes it easier for you to work with SVG graphics, and Pixel Perfect makes it easier for you to achieve a perfect retro look across different resolutions on a wide range of devices. We also added support for managed code debugging on iOS and Android, Windows, macOS, Nintendo Switch, UWP and PS4 for IL2CPP, and we started adding some mobile optimizations to the Lightweight Render Pipeline (LWRP).įor Android projects, 64-bit (ARM64) support gets its final release, and we now let you add Java code to your Unity plugins folder without needing to create libraries in advance.įinally, several new 2D features are available as Preview packages, including the Vector Graphics importer and Pixel Perfect. Unity 2018.2 optimizes the performance of the Lightweight Render Pipeline (LWRP) and enhances the High Definition Render Pipeline (HDRP) to help you achieve high-end visual quality, including multiple improvements to the Shader Graph, which now supports both pipelines (please note that both the LWRP and HDRP are currently in preview.) Let’s take a brief look at what we’ve done in these two areas before going into more detail on the entire release. Another focus area has been to develop a range of features and improvements that will help you succeed in mobile. One of the goals for Unity 2018.2 has been to build on the Scriptable Render Pipelines (SRPs) in order to enable next-level rendering. While you go through the list of new features, you can download Unity 2018.2 here or via the Unity Hub. This post provides an overview of the most important updates in 2018.2. Unity 2018.2 builds on these innovations and adds several new features. Together, the Scriptable Render Pipeline (SRP) and Shader Graph give artists and developers more power, while the C# Job System, Burst Compiler and ECS make it possible to take advantage of multi-core processors without the programming headache. Unity 2018.1 marked the start of a new cycle with two major innovations at the core.
